A meal is only as sweet as it’s provider.

Served Sweet is a turn-based co-operative board game about preparing dishes for customers of your delicious dessert bakery. Players will work together to forage, prepare, and pass ingredients to each other, all while keeping track of each customer’s wait time. 



Details

Served Sweet was created by a group of five talented game designers at Northeastern University, including me. My role within this project was primarily as the project manager and a lead game designer, but I also dabbled in rule writing, balancing, and some of the art, including character cards, the board, and the cookbook (our rule sheet). We originally wanted this game to be a cozy and relaxing game where players work together to create meals, but through conducting playtests and recording feedback, we found more success with a stress-inducing, high strategy experience. After 3-4 weeks of intense work, we were all proud of the final product, and I learned a lot about balancing, food, and especially time management.

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Not Another Tabletop RPG