Whether you’re a material girl or a speed demon, it’s the end of the world as we know it, and it’s time to embrace your wild side.

Not Another Tabletop RPG is an 80’s-based microRPG abouts teenagers trying to solve the big mystery of their small town. Using creativity, players must channel their friendship to skip detention, fend off aliens, battle time-traveling robots, and survive the biggest challenge of them all: THE PLOT TWIST.



Details

I partnered with 4 other game designers/writers at Northeastern University to bring Not Another Tabletop RPG to life for a class project. While a lot of the roles were split among the group, I worked as a lead writer and designer for the project. As a fan of retro media, I proposed the idea of creating a microRPG using 80’s tropes such as the Final Girl, the One-Man Army, and the Stoner. Not Another Tabletop RPG was originally intended to be an all-encompassing representation of 80’s culture, but after a couple group discussions, we narrowed the idea to 80’s teen culture. We created a character customizer that features many of the teenage tropes of the times and designed a small town that included various retro locations like an arcade, a mall, and an abandoned house with a legend surrounding it. We also created a Plot Twist mechanic, where the Game Manager could roll a dice block and create a mysterious wacky twist that would be revealed sometime within gameplay. Overall, the creation process was engaging and enjoyable, and I was able to hone my writing skills.

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Served Sweet

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The Chosen One