The Levels
During the Fall 2025 semester, I worked in a group of 5 Game Design students to design individual game levels for a course taught by Christopher Barney. Throughout this 4-month journey, I took on the role of Project Manager, and I played a key role in the planning and designing of each level. Each level was created over the span of one week, and throughout each week, we became more comfortable with our tools and designed levels worth sharing. While called levels, they serve more as small snapshots of bigger worlds worth exploring in the future. Below are some examples with playable links: